Monster: Fekst

There are many books on the legends of bloodthirsty warriors filled with such rage that they fight like wild animals and can slough off blows from weapons that would kill any normal human, but there are far fewer tales of the type of warrior–or killer to be more precise–who through sheer cold detached brutality become so adept at taking life, they exude an aura of invincibility. When such a person is mortally wounded, if their hubris and will be strong enough, they become a Gangr known as a Fekst, or Fext.

The Fekst is an impervious revenant, immune to all martial weapons. They tend to continue on in death as in life, becoming unstoppable soldiers, warriors, or generals. The Fekst is devoid of all empathy and emotion, but for pride. They see themselves as better than all others and stronger than death itself. They have one purpose, to conquer and defeat enemies without mercy. All who are in their way are put to the sword: soldiers, prisoners, civilians, and even allies.

There is but one way to kill a Fekst. One must shoot it with an unusual projectile, such as a button, a stone, or a piece of glass. The throwaway quality of the projectile and its uselessness is what makes it a suitable weapon against the Fekst, for these cold-hearted and disdainful monsters are superior to all and only the most symbolically insignificant weapons may do them harm.

Though the Fekst’s complete lack of humanity and seeming invulnerability would be sure tells of its monstrous nature to the observant weirder, there are a number of tales where men followed a Fekst into battle believing him to be protected by the gods. However, the longer a Fekst exists in its un-dead state, the more grayed and stretched it’s demeanor becomes, until there is no possible way to hide its true being.

Unquiet Precaution: Salt

Though effective for warding off ghosts and djinn, Aberforth found salt not nearly as useful against vampires.

Salt is incorruptible and as such has remarkable power to ward off unclean spirits. Legends tell it was such an important substance that giantesses would mill salt before gold.

It is used to protect infants from abduction by changelings, humans from possession, corpses from demons, and just about anything from fell magic.

Just as it absorbs moisture, salt also draws evil from many monsters, causing great pain and weakness. It can also draw bad luck from a thing or place. Inversely, it can be used in malevolent magic to blight fields and livestock.

The most effective salt is blessed by clergy, collected from sacred springs, or scraped from witches’ salt-kettles. The would-be hunter is advised to carry and use salt liberally.

Salt is particularly useful against ghosts, witchcraft, djinn, and corrupting wyrms.

Unquiet Precaution: Spirit Trap

Berenice tried her hand at making spirit traps with the Elders, but was quickly sent away.

Spirit traps bind and distract monsters through the methods of fascination and confusion. They use brightly colored thread or cord to attract the attention of wights who are then compelled to follow the course of the string to its termination. Intricate patterns may be woven into the trap, causing the wight to become lost within, functioning as a labyrinth.

Many spirit traps merely delay a monster rather than fully contain it. Some are entwined with a hollowed-out bone, which is stuffed with moss or wax once the monster has entered, permanently trapping it. Once the trap is sealed, it should be buried in a location likely never to be unearthed. Relatives of dead hunters have stumbled across a sealed trap or vessel and unwittingly unleashed the fell beast within.

Spirit traps work best on monster types prone to distraction.

Unquiet Precaution: Corpse Door

The ghost was befuddled when it could not reenter the house the same way it was carried out.

When a person dies within a household, the living may construct a special portal or doorway to carry the body out of the home. The portal is then permanently locked or the wall is sealed to prevent revenants from returning to the house to bother those within.

Many walkers and ghosts are limited in their movement, unable to deviate from the path which they took
to their grave. The corpse door uses the tactics of misdirection and confusion to stop the revenant. If the family member returns, they are left searching in vain for the passage inside.

Corpse doors are effective against ghosts and walkers from the recently departed. Houses long-haunted can seal the primary entrance and build a new door for the living, which may prevent further visitations, though care must be taken to not lock the spectre within.

Unquiet Precaution: Garlic

Much to Norbert's dismay, his garlic necklace fended off more than just the unliving.

Garlic, often referred to as “stink weed”, or other derogatory names, has long suffered the numerous taboos leveled against it. Despite general disfavor, it is a vital tool in the hunter’s arsenal. Garlic represents strength symbolically—and aromatically.

Garlic means “spear-leek”, which is appropriate given it’s importance on the battle eld. Eating it lends physical strength and courage. In addition, it protects against the malaise, fear, or terror emanating from certain wights.

The potent smell of garlic cloves wards off snakes, wyrms, and hungry dead, such as vampires. The aroma can also conceal the wearer from many types of wargs, like werewolves and bugbears.

If the old legends are true, garlic even provided protection for travelers against certain chthonic deities.

Unquiet Precaution: Proper Burial

By eating the last of her former companions, the ghoul ensured she would not receive the proper burial she craved for another 87 years.

Though specific practices vary widely from culture
to culture and region to region, burial is important for preventing the dead from returning to plague the living. It is a ritual which allows the deceased to rest and provide closure for the mourning.

Unburied dead – abandoned, lost or forgotten – are most likely to come back as walkers or ghosts. A common example in this age of war are corpses left on battle fields rising as ghouls.

However, burial is not only for the departed. The intense emotional states of the bereaved, be it mourning, longing or guilt, can cause the revenant to return and drag them into the realm of death if there is not a proper ritual of closure.

It should be obvious that the ritual of burial only works on the dead, though interring bound monsters into the earth is also a solid way to keep them from causing trouble for a good while.

Unquiet Precaution: Stalling

Lan's encyclopedic knowledge of knock-knock jokes proved instrumental in stalling 'til sunrise which turned the fiend to stone.

Stalling may be one of the least glamorous tools in the hunter’s repertoire, but it can be vital, especially if other methods of defeating, or even surviving, a monster encounter are unavailable.

Don’t disparage it as a tactic, for it has been used by storytellers, wizards, and even gods.

Stalling may take the form of distracting the monsters with compelling patterns, things to count, or stories; temporarily binding the monster to a place or object; and staying within a warded circle, or simply hiding.

The most common reason for stalling is to wait for daylight as a vast majority of monsters are destroyed, inactive, transformed, or otherwise reduced by the light of day. Yet other times there may be the need to wait out whatever compulsion has taken over the monster, the phase of the moon (bring a book), the changing of the tide, or just waiting for the monster to give up and leave.