Kids RPG Journal – #46 Character Sheets

I finally designed character sheets and monster sheets that I am happy with. It includes seven sections to help me role-play the characters from one sheet.

  • Profile: the character’s name, overall concept, and portrait
  • Role-Playing: the character’s motivation, appearance, voice and mannerisms
  • Keywords: Just a list of keywords to keep in mind while playing the character
  • Health
  • Custom Moves: key actions the character can take
  • Gear: anything cool that they carry on their persons
  • Thoughts: Short quotes in the character’s voice about key topics

The format will allow me to quickly scan things at a glance, so I don’t miss a key characterization and focuses on creating a compelling and memorable character. Now that the design was completed, all I had to do was create a sheet for all of my NPCs (non-player characters).

The main problem with designing my various game materials with Clip Studio on the iPad is that adding and updating text is kind of a pain. The popup keyboard takes half of the screen and maintaining font styles can be inconsistent. I wanted to find a better flow for the kind of sheets I plan on putting out with lots of text and styles.

crowded view on Clip Studio Paint for iPad when editing text

To test things out, I built out a NPC sheet in Affinity Publisher to see if I could get something that would be easy to templatize and make multiple characters with minimal design work (outside of the character portrait). The template was more manageable than Clip Studio, but I still had to manually click into each field to update content and that would get tedious pretty quick.

affinity publisher character sheet template

Publisher, Affinity’s competitor to InDesign, is still in beta and does not have the full range of features that it will hopefully have later on. One bit of functionality that InDesign has that Publisher is currently lacking is the ability to import data into a template. 

Unfortunately, this was kind of a deal breaker for me. And I’m not about to go back to Adobe’s products.

I work with lots of data in my day job and I enjoy building out data systems. I knew if I could find some way store data and import it into   a template without messing with design, I would have an ideal setup.

So I went back to the drawing board and back to my comfort zone, building it in HTML. I created all of the data tables and input a good chunk of content into the database, so I could test out the template and started building the web pages. This wasn’t a small task and I’ve spent about three weeks putting everything together.

harrowlands.com character web page - plunk

And I’m finally finished with the basic template for NPCs on the upcoming Harrowlands website. The three characters I have completed are:

Plunk

Momma Yrla

Gurla

Having everything online and in a database has many benefits: I can access with any device, everything is easily indexed, and of course the more content I can put online, the better the search rankings become. And most importantly, I am getting started on building the knowledge base for the Harrowlands game.

The one place this is lacking is when I want to have a copy of the sheet in hand.

Which is why one of my next steps is to edit the print CSS styles to give me the ability to print a single page directly from the browser. It may lack a little of the nuance of a custom designed sheet in a graphics program, but I won’t need things to be super pretty for games. Besides, I’m confident I can get the stylesheets to print out something quite nice.

Kids RPG Journal – #44 Exploring Publisher

For a number of reasons, I haven’t been able to work on the Harrowlands game much over the last week or so and I feel like I’m falling behind a bit. We have a game scheduled for this Saturday and I won’t have a whole lot of extra prep done. One thing I have been working on is designing the sheets for the NPCs (non-player characters). These are primarily focused on how to role-play and not on combat, but I’ll go over that in a later post.

While I would normally have made the NPC sheets using Clip Studio Paint, I wanted to make them so I could more easily swap out text and assets. Instead, I took the time to wrap my head around the Affinity Publisher beta, which I hope will take the place of InDesign for any publishing needs.

I’ve been using InDesign since the PageMaker days, and it is the last Adobe product I still use on my personal computer.

Last night, I was toying around with how to get text to wrap around an image in Publisher. I wanted to be able to place a small image next to a quote the NPC would give about it, but wanted it to wrap fairly tightly around to be mindful of page space.

First, I created a block of text with the Frame Text Tool. To have an image the size I wanted, I used the Image Frame Tool to get the size and then populated it with the Place Image Tool. It took me a little toying around to figure out how to adjust the image size and placement within the frame. The method I ended up preferring was to select the image within the frame from the Layers panel and then using the Move tool to adjust it.

Affinity Publisher: selecting the image in the Layers panel.

I had my image on top of the text, but it was falling behind the image in the frame. I tried adjusting the frame shape on the text, but that wasn’t giving me the results I wanted, so then I switched over to the image and found the Show Text Wrap Settings at the top of the screen.

Affinity Publisher: text falling behind the image

I set the Wrap Style to tight and adjusted the Distance From Text boxes until I had the look I wanted.

Affinity Publisher: text wrap settings panel

Now the text wraps nicely automatically and when I swap out the image or text for other NPCs, I won’t have to do any additional adjustments.

Affinity Publisher: text now wrapping around the images

Kids RPG Journal – #42 More NPCs Yrlashof

This week I’ve spent some time researching Samhain and Alfablot for the next adventure. The party is going to arrive at the farm at a bad time, and the wind they caused is definitely going to make things worse. The people of Yrlashof are observing the Alfablot, where the rules of hospitality are reversed, and there is to be a ghostly procession, a Wild Hunt, of dokkalfar (dark elves) along the road.

I needed draw up two principal characters for this adventure. First is Momma Yrla, who I drew a while back, but her story has changed significantly since then and the picture no longer reflects the character I want. So, I kept some basics of the drawing , but adjusted her face and outfit, to reflect her position as a former sea king – a ruling pirate. Now she maintains the farm. I recolored her with my new palette to better match the character. The new drawing makes here look a little bit older than I had planned, but I can live with it.

Revised image of Momma Yrla, former pirate, and the lady of Yrlashof.

Second, I drew Momma’s former first-mate who still guards her family, Gurla, a sturdy water-witch. She is gruff and superstitious, coming from the eastern countries. This one actually looks a little younger than I had hoped to make it.

Gurla, Momma Yrla's guardian and former first mate

My next step is to draw an overhead map of the stead where the adventure will take place.

Kids RPG Journal – #18 First NPC

NPCs (Non-Player Characters) are the lifeblood of role-playing games. They make up all the people and monsters not controlled by the players, which means the DM (Dungeon Master – i.e. me) has to give all of them interesting personalities and motivations. If find they are even more vital to the game experience than any cool plot ideas and wild locations you can come up with for the players. If the people in the world are boring, the game will be boring.

I find it easier for me to get into a character if I do a quick sketch of them, so I try to have a large number of NPCs ready to go with illustrations and notes how to play them, any voices and mannerisms, motivations, and a couple of quick thoughts on how they view others around them and if there are any good clues they can give out.

Today’s NPC illustration is the húskona (woman landowner), “Momma” Yrla, who the players will meet in their first adventure.

Momma Yrla, landowner and farmer.

I added a process shot of the color palette I use for all of my digital artwork in Clip Studio, which is based off of the various watercolors I keep in my little travel kit. Each color is blended with all of the others so I can blend pretty easily. The Drippy Deek brush has a pretty low chroma, which allows me to layer on the color until I have the intensity I like.

Momma Yrla process shot with color palette in Clip Studio Paint

In a later post, I’ll flesh out some of Momma Yrla’s personality and history and put it in context for the game. I think I should also do a post on my traditional watercolors and how I have them aligned with my digital ones.