Kids RPG Journal – #14 Software

Today, I am going to take brief detour from the active kids RPG project to go over the digital tools I am using to create everything. I wanted to do this now, as I’m starting in on Affinity Publisher for the first time to make the character sheet, and there’s a slight learning curve I’m going through to develop a process.

The following programs are all great, and I enthusiastically endorse them. Each has significantly improved my workflow and creative processes, or will in the near future.

scrivener, clip studio, affinity designer, photo, and publisher

Writing – Scrivener

I switched over to Scrivener as my default writing and note-taking application a couple of years back and it is phenomenal. It allows you the ultimate flexibility in organizing your documents and document snippets all in a single project. I have a general Daily Writing project for each year, but I’ve also used it for technical specs, comic scripting, website content, adventure design, monster/folklore notes, and book scripts.

https://www.literatureandlatte.com/scrivener/overview

Illustration – Clip Studio Paint

For digital illustration, I use Clip Studio Paint almost exclusively. I started out doing digital art with Illustrator and then later with Photoshop and used those exclusively for many years, but I have slowly been moving away from the Adobe products where I can. Clip Studio is a dream to draw in and feels the most intuitive out of all the software programs that I have tried, particularly using the Frenden brushes available for it (http://store.frenden.com/). It is the program that closest resembles my traditional workflow. I love having the ability to seamlessly go from red pencil sketches, to inking, to coloring all together, and then on top of it having robust vector, comic panels, text and word balloons. It really is a complete package.

The only thing I find lacking are the export options. If it had the ability to export vector layers to SVG, it would cover practically all of my digital art needs.

Yet what truly makes Clip Studio mind-blowing is that the iPad version of the application is identical to the desktop, so I can do 99% of my work anywhere and sync with Dropbox to have the fully compatible file on my desktop. Well worth the price of the subscription. The only issues I have with the app for iPad are all based on iOS issues and the hoops one has to go through to access files and assets with various applications.

https://www.clipstudio.net/en

Digital Art Assets – Affinity Designer & Affinity Photo

While I don’t draw with the affinity applications, I do appreciate them for their completeness and flexibility. I have completely dropped Illustrator and Photoshop in favor of Affinity as I can do everything I ever did on those programs without maxing out my CPU, paying subscriptions, random crashes, and all the other headaches that came with Adobe.

Any vector work I need to do is in Designer. I’ve gotten quite comfortable with creating with the pen tool and that tends to be the majority of my work there, unless I have some typography I need to create outlines with. For Photo, I use it mainly to crop images and create digital assets.

I don’t use most of the features available in Affinity on a regular basis, but they are great to have around when I do and the price for the level of polish and quality is unbeatable.

While I do have both applications for the iPad, I tend to do all my work in them on the desktop, so I can’t really speak to those versions.

https://affinity.serif.com/en-us/

Document Layout – Affinity Publisher

This is the program I’ve been waiting for for two plus years, but the beta for Affinity Publisher is finally out! InDesign was the last holdout of the Adobe products, and after a couple of hours with Publisher, I can say that I will be 100% done with Adobe for my personal projects (I still use the programs for the day-job). As much as I love with InDesign, so far Publisher has either matched or exceeded it in every aspect of laying out my character sheets. The text is very quick and intuitive to fine-tune, I haven’t had any trouble placing and altering images, and my test exports seem to work very well.

I’m excited to see what I can accomplish with the beta and when the real release comes out. I’m sure I’ll be putting a bunch of things here as I start building the adventure and various handouts, monster sheets, etc. I’ll document the process as I learn.

https://affinity.serif.com/en-us/publisher/

At a later date, I’ll talk about the hardware I use for various related projects and how those affect my workflow. Today I’m going to continue to lay out the character sheets for the boys and see how far I get with them.

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