I have loved monsters since I was a tiny child. Before my introduction to Dungeons & Dragons, I would get all of the books I could from the library on monsters and myths. I read Dracula way too early and I still get goosebumps when I think of some of the scenes. Later, the Monster Manuals took so much of my time and I spent many a sleepless night pouring over every detail of each creature.
Yet as I grew older, I found myself less interested in combat stats of the monsters and wanted to know their story. So I dug deep into the original folktales, ghost stories, sagas and myths from where they came. I studied the work of Marie-Louise von Franz and her explorations into the psychology of folktales.
I picked up DMing again with the release of D&D 5E, but the one thing I was always disappointed in were the monsters. It may just be failings as a DM, but the monsters simply ended up being something to cut down with an axe. I ended up exploring a number of more story-centric RPGs like FATE, Dungeon World, Fiasco, Seven Leagues, etc. but had a hard time getting a group together to play.
I doubled down on my research and had ambitions of making something where the folklore and the story of the monsters shined, but could still make something fresh and exciting. I created a monster taxonomy based on psychological traits and impulses and I catalogued all the ways I could find that “heroes” defeated monsters in the tales. I wasn’t sure what format this project was going to take—RPG, field guides, comic, novel—but I have tinkered with it for the last few years.
Working on the Harrowlands game for the boys has really allowed me to clarify what I want to share about monsters and stories in general. This search for a new Monster Manual page started long before the kids RGP journal, but has finally solidified into something I am happy with.
These monster sheets are almost entirely focused on role-playing. It emphasizes the instincts and mannerisms on the top of the sheet, with keywords right in the center to help get focused right away. The bottom has easy to find moves and precautions which further the role-playing aspects. There are a number of ways to deal with each monster that does not have to involve combat. In fact, some of their own moves may pull them out of a fight.
There is a lot of work to do on the design before I would ever consider putting it out for public use, but the format will work perfectly for my use in-game. I will tinker with them here or there as I build out the content, and the more monsters I add, I’ll inevitably get the bug to make it shiny. But for now, I am really happy with what I have to work with.