A while back we played our third session of Harrowlands, with mixed results. It was kind of a bummer for me as we set up and then couldn’t play for very long – about half a session – and the kids were already pretty much wiped and had very little attention to give to the game.
One thing I notice, is when the kids are distracted, I get really distracted and have a hard time GMing, I forget things and have trouble making the non-player characters fun. I’m definitely going to think on ways to improve my improv when my children are involved.
The session I was setting up had a little too much chat in the beginning and not much action. I probably should have jumped right into action, but since I’m setting up the location as a potential “quest hub”, I didn’t want to blow through things. The next session will hopefully go longer and be more action packed.
I’ve been putting off editing the audio for some time, and just finally muscled my way through it. We recorded for 38 minutes, but the final audio – subtracting long pauses from the GM, fits from the kids, and a couple other uncomfortable and distracting noises – only ended up being 25 minutes. The audio is a little less clear of the players as my Blue Yeti microphone got disconnected and apparently all the audio was coming in from my laptop, so I am really loud and the others pretty soft.
I’m definitely no audio guru, but I cleaned it up as well as I could.
The group finds themselves stranded at a farm and go to ask for help where they interact with three NPCs: Gurla, Momma Yrla, and Sluglump. They receive a somewhat cold welcome as they seek help getting their cart fixed on the night of the Butcher’s Moon and the Alfablot.
Hopefully, we can get a game in next weekend before the holiday and see where they go when the Alfablot truly begins.