Here is a quick view of the Thunder Priest class chosen by the other son.
You are devoted to the warrior god thunder, Thor, and have learned to channel some of the natural powers of the storm.
You are a large presence, particularly when you have a full belly. People hang on your every word and feel compelled by your boisterous tales. When you attempt to discern realities or parley with others while eating and drinking, you get +1 on the roll.
Bend Bars, Lift Gates
When you use pure strength to destroy an inanimate obstacle, roll +TOUGH. 10+ choose 3 below. 7-9 choose 2.
- It doesn’t take a very long time
- Nothing of value is destroyed
- It is not too noisy
- You can fix without a lot of effort
When you touch a being with your hand, you can channel the thunder from inside to push them away from you.
You can charge a metal weapon with lighting to do an additional +1 damage.
Signs of Battle
When you attempt to discern realities when you come upon a scene where a battle has occurred, you gain +1
I borrowed the Bend Bars, Lift Gates move directly from the Fighter playbook. I’m not 100% sure if I am going to keep it the same. I’m curious if the multiple options would work well for the boys or not. It might be something that changes as we play the game. Flexibility will be key.
I gave this class two more investigative abilities because the play may lend itself to more combat and I want to give him other options.
Wolf Feral Class