Finally, I’m taking a look at the starting moves for the Seether, the chthonic shaman class chosen by my wife.
You are wise woman in touch with the dark energies of the earth. Through trance-like seething, you channel the mysteries of the deep, the ways of fire, and serpent magic.
You are able to focus your energies to make your touch red-hot. Extended contact can cause organic materials to combust.
You fall into a trance and send your fetch into the deep earth to find answers. On a 7+ you can ask a single question of the GM. Anything below 7, the denizens of the deep earth notice your presence.
When you are engaged in conflict with another, you can cause your body to tremble and shake with the movements of the serpent. You can choose to either quick strike for a +1 on Hack and Slash or whip out of harms way to defend for +1.
You know things from deep beneath the earth and gain +1 on all discern realities or spout lore moves when dealing with the underworld and things that grow there.