Next on my monster list is not really a monster but instead a revered spirit of the forest that I found very cool. The otso is a bear-spirit guardian of the forests that was worshipped by ancient Finns. The imagery of the otso is of a giant bear with trees growing from its back.
I couldn’t resist making this into a monster.
Normally, the otso is a benevolent spirit, but if the heart of the forest is corrupted (one of the themes hinted at in Bursten Claw-Jaw’s origin story), then they can turn evil and become fell bears bent on destroying man and all they represent.
This corrupted creature is a jaeger, a cruel type of warg intent on punishing the weak and the isolated.
I don’t like the bear design I came up with the otso as much as the one I did for the moroi, as I was trying for a shaggy cave bear look and I’m not sure I did it justice. However, the point of doing these is to make them good enough, not perfect. Maybe someday when I have some downtime, I’ll rework this one.
The game with the boys was delayed another week. With Mother’s Day, me prepping for a business trip for the day job, and other commitments, we just couldn’t fit it in. We’re hoping to get the next session this upcoming weekend.
I was doing some monster research in the short chunks of downtime this week, because that’s what I do, and I was making notes to write out descriptions and some monsters for the game, when I came across a couple of monsters that caught my imagination earlier, but now really forced me to stop what I was doing and flesh them out.
The first was the moroi. Most descriptions of the moroi are that they are Romanian vampires or ghosts with some shared traits with werewolves. However, there is one particular description that really sticks with me: some versions of the moroi are spirits that like to possess the bodies of bears.
I still haven’t tracked down the origin of this, but I just love the thought of some demon spirit inhabiting bear corpses (I took the term “bodies” to mean dead) in order to get whatever vengeance or whatever else they were compelled to finish.
Since the main descriptions of the moroi are vampiric, I decided to have the spirits inhabit bear corpses to sate their need to taste blood.
I’ve tentatively assigned this monster to a type of ghost, the bound ones in my notes, but I may change it over to the thralls known as vessels, or even come up with a fourth ghost type if need be. I think it all depends on how characters would have to deal with the monster. If the purpose is just to destroy the bear corpse or break the link between the corpse and possessing spirit, then it should be a thrall, but if there needs to be a way to release the spirit itself, then I should stick with ghosts.
Definitely something to think about. I don’t have any immediate plans for the moroi in the game, but I do like to have them in the stable, ready to go.
The illustration I put together for the moroi, I didn’t want to go all gory and have bones and rotting flesh falling off, but more of a fresh possession. I’m fairly happy with it, though for some reason it feels like I’m trying to channel my inner Gary Larson.