Over the weekend, I’ve been working on preparing maps for the local area to occupy the party, Yrlashof, the stead of Momma Yrla. The plan is to keep the party in this area for a couple of sessions, so I feel like doing a good map is worthy use of my time. I’ve got a few of the buildings down and I’ll be working on some more of the natural features later in the week. The mapped places are currently the main hall, Arg’s bakery, the blacksmith’s forge, a well and some haystacks.
Not 100% sure how I’m going to assemble the whole as I’ll be reusing a few of these in different sizes in the next couple of sessions. The next adventure will take place on the grounds outside the main hall, so I’m thinking of putting together a battle mat setup.
Process on the game has slowed down a bit as I’ve been playing catch-up at the day job from the holiday weekend. Oddly enough, the weekends are the hardest time for me to get personal work done.
I think it’s due to two reasons: First, I’m around the kids more and spend a lot of my time and energy. Entertaining 6-year-olds is a lot more labor intensive than web development. When I do have a break, I’m either doing chores, or I’m trying to recuperate. Even when they are playing on their own, I sometimes have trouble with focus because of the ambient noise.
Second, there’s no real structure with the weekends. We’re often going somewhere or doing activities that we can’t get in during the week, so I cannot get into a routine as easily.
That said, I made a couple of place drawings this week and worked on adjusting the players’ custom moves.
Yrlashof, the first real location the players will visit. The long house of Momma Yrla. I based the design of the farm off of Jutland Viking structures, with a little fantasy embellishment.
Viking-style haystacks. A sub-location (or zone, to steal from FATE) on the farm. It’s interesting to look into how different certain elements look from what I see in my life. I could get lost in researching how medieval and ancient peoples worked and lived.