What I find odd about the first monsters I’m developing for the kids, is that they are not directly pulled from folktales and myths. I have a bunch of notes and sketches of more “traditional” monsters that I’ve collected and obsessed over the last couple of decades, and yet the first thing I do is start creating something new.
Not really sure what that means, but I think it will be fun to see play out. Now I have a number of partially formed plans that do involve real traditional monsters to let the kids run into later, but for now, I think I’m just focused on the particular situations and the types of quests I think would be fun and exciting.
With that, here are the first two monster illustrations:
The Grave Grim who haunts musty old tombs.
The Iron-toothed Grubkins, sentient plant imps that enjoy pilfering things from hunters and gatherers.
Later on, I will write out the full monster sheets for each of these with various stats, instincts, precautions, etc.